It doesn't work for all games, but in really dense and rich open worlds, forcing yourself to actually navigate the space and have a kind of natural structure to your adventures can totally change your perspective on the game.ĭragon's Dogma is the perfect example for this, with its lengthy but superbly satisfying journeys, or Shadow of Mordor, where every jog across Mordor is a chance for more orc drama to erupt.
One I come back to often is forbidding myself from using fast travel. These days when I set myself special conditions, I do it in small ways.
Stealth is more fun when you live with your mistakes sometimes, and though narratively the ideal of taking the moral high ground of never spilling blood is appealing, in practice heaping up sleeping guards in vents is arduous and absurd.